No, I didn’t die
5:10 PM   Friday
December 22, 2017

Not yet, anyway.

I’m still here, I’m just not making music at this point in my life. I started a couple companies a few years back and they’ve been eating up all my time and creativity ever since. There simply isn’t any juice left for music. I’ll make a return someday, but it’s going to be a few more years. I’m kind of looking forward to hearing what I come up with then, since any skills I may have had will have rusted away completely, and I’ll have a bunch of new and different ideas about what I want to express through sound.

Check back in 2020. :)

Oh, and if you ever feel like a trip down memory lane, here’s the easy way to pull up my tracks:

Google Play
11:09 PM   Sunday
May 18, 2014

Hey there, tumbleweeds! I’m on Google Play now. All my music is still freely available here and on YouTube, but I figured it’d be nice to be up there in case someone wanted to throw a few dollars my way. Would have been really nice to have that storefront back when I was a little more well-known, but oh well.

I still don’t have any news regarding new music, unfortunately. I miss composing and it’s always in the back of my mind, but all of my creative energy is currently being channeled into my startup. After doing that all day, every day, I don’t feel the need to express myself through music. But I’m expecting there to come a day where that changes and I can finally get back to it.

The past 15 months summarized
12:21 PM   Wednesday
December 26, 2012

I’ve been busier than usual for the past two years because at the beginning of 2011, I decided to shoot for an MBA… so there went all my free time. I just finished it though, so I’ve finally got my life back. :) And I totally got a 4.0!

I don’t know when I’ll get back into composing. A lot of things were put on hold while I was in school, so I’ve got some catching up to do in other areas of life.

That Exact Moment
12:16 AM   Tuesday
September 20, 2011

Another new track… two in one month? What’s going on here?! It’s weird because I have less time now for music than ever before, and yet… Anyway, check out That Exact Moment. :)

Metal Wings
10:36 AM   Friday
September 9, 2011

Released this and forgot to say anything… oops! Check out Metal Wings!

Also, I check my Facebook regularly, so head on over there and get in touch. :)

8:19 AM   Thursday
December 9, 2010

You know how I kept promising I’d find a vocalist and make more music?

I do what I say! Even if it’s a few years later…

I’ve partnered with Malissa Rush to form Silverglow, and where we’ll go, nobody knows. Check out my Music page, which has been updated with our first two offerings: “Unreal” is a different take on an earlier track of mine, “SparkleBot 2000″, while “Keep It On The Low” is brand new Silverglow material.

This actually all happened about a month ago, but I didn’t think to update my own site about it. We were too busy getting Silverglow set up on Facebook, ReverbNation, SoundCloud, and others. We’re primarily using as our singular destination point, which just points to the Facebook page anyway. It’s convenient for the time being.

I’ve also added a streaming music player to the top of the Music page here so you can listen to my stuff without actually downloading and storing all the files individually, which I know is a pretty big pain in the butt. Should I make a giant zip file of all the mp3s and update it each time there’s a new track? Hm…

Oh, and I should mention that I’ve officially quit World of Warcraft! That’s a pretty big deal because it frees up a lot of time. I’m going to be getting an MBA starting in 2011 though, so there goes the time…

Alright, I guess that’s all the news. We have more in the works and I’ll try to be better about posting them here, but definitely ‘Like’ that Facebook page so you can get the tracks as soon as we release them!

So, this is fun…
2:20 PM   Tuesday
July 13, 2010

On May 24, 2010, my girl and I became homeowners… in case you were wondering what else is new in the list of reasons I haven’t been writing new music. So yeah, every day is an adventure in painting, joint compound, shelving, carpeting, and “kinda sucks the inspector didn’t mention that.” Until the big projects are done, there shall continue to be no new music. Act surprised.

Oh, I resigned from ASCAP. That felt kinda good. They never did anything for me, anyway. The musical landscape is really changing, and I think their model will die off pretty quickly.

And thus, I am tossing around the idea of signing up on a site like and releasing an album. It’d probably just be 10 or so tracks, either ones I think represent my style the best, or ones my fans (yes, both of you!) think are good. I already have an offer for assistance on creating the album cover, so now I’d just need to pick tracks, probably remaster them for the release (ugggh), and… yeah! But I still haven’t decided if I want to do it at all, so we’ll see.

The Frozen Orb
10:50 AM   Tuesday
March 30, 2010

In Blizzard’s World of Warcraft, players perform repetitive tasks in order to improve the effectiveness of their avatars in the game. There is no way to win because as soon as you think you’ve finished, Blizzard adds new content that invalidates all the work you’ve done. It is never-ending, and in this way, it is quite a bit like life itself: you can’t “win” at dishes, laundry, garbage/recycling, and even your job, because you’ll be doing them all over again soon enough.

At Warcraft’s current stage, one of the things that can help add to your avatar’s effectiveness is the Frozen Orb (albeit in minor and roundabout ways: you can sell them or use them to build new equipment). Players typically acquire these by hacking and slashing their way through a dungeon filled with challenges that require working together in teams of five. The experience can be a rewarding one, as each player has a specific role (shield others from harm, heal the wounded, deal damage to the enemy) and the end result is plundered treasure, usually a piece of equipment that could be of use to someone in the group. And then there’s the cherry on top: a Frozen Orb one player will get to keep.

At this point, all five players must make a decision: do you roll Need or Greed? In other words, do you declare that you truly Need the Frozen Orb, or do you merely Want it? This is important because if just one player claims that he Needs it, that player gets priority and anyone who rolled Greed is immediately out of the running. This system works out relatively well for other types of treasure, but it fails abysmally when it comes to Frozen Orbs because no one actually requires Frozen Orbs. They can help you get stuff, yes, but ultimately they’re icing on the cake, and players all know this.

Here’s where something very interesting happens (and where I get to the point). When all this started, most players would roll Greed on the Frozen Orb at the end of the adventure because that’s the polite and socially acceptable thing to do. After all, it’s just a tiny bonus and it doesn’t do anyone harm to walk away without it (nor any great good to walk away with it). But of course, with five people involved, there’s a good chance at least one of them will be a troll (and I don’t mean the playable race) and roll Need, guaranteeing that he wins the Frozen Orb. This isn’t the end of the world at all, but it comes off as rude: everyone is on the same playing field here, so what makes you so special? If you’re going to roll Need, why shouldn’t I?

What it comes down to is that one player has decided he is more important than the other four players. Alright, fair enough, that can be respected to a certain extent; at our very core is the will to survive and thrive. But that doesn’t make it any less rude seeing as the other four people in this team all managed to put that aside and were willing to let random chance make the decision for them. Those four players observe this behavior and each comes to a conclusion: some will shrug it off and continue to roll Greed in the future, and others will decide to take matters into their own hands by rolling Need from this point forward. Of course, those who join the latter group are part of a snowball effect in thinking that assumes everyone else will, or at least could, do the same based on the actions of one selfish player. This eventually spreads even to the former group because those players tire of always being the only one out of five to roll Greed, which effectively makes it so they can never win a Frozen Orb (while everyone else can). By the time all is said and done, all players are rolling Need because they don’t trust anyone else. The only way to win is to drop the manners and the socially acceptable conventions and do what it takes to win, even if that means directly interfering with the success of others.

All this over an item I described as icing on the cake? Is this guy really that upset about his stupid game? No, no. But I think this phenomenon demonstrates, on a smaller scale, what I’ve observed in the real world: people are ruthless. It spreads like a plague because Person A’s antisocial behavior impacts Person B, who naturally seeks to prevent further harm to himself in the future. But in so doing, he takes the initiative against Person C… which is exactly what Person A did to Person B in the first place. This propagates forever, as people farther down the alphabet realize that they must act in the interest of preventative self-preservation. What we end up with is an endless stream of jerks.

Anyone who drives a car in a well-populated area knows exactly what I’m talking about, as does anyone who works at a job involving a lot of office politics. Most people are rude, cutthroat, and careless (about you, anyway). On the road and on the internet, anonymity makes it a thousand times easier to take out your frustrations on some idiot; because let’s face it, there probably won’t be any repercussions! And in the office, where there could actually be social consequences… “it’s either you or me, I want that promotion, and I won’t have to deal with you once I’m on the top, anyway!” Who could blame you for clawing your way through your co-workers? You must be working very hard to have earned such a mighty position!

I’ve come to the realization that I happen to be one of the poor idiots who follows the Golden Rule (“do unto others as you would have others do unto you”). This is cute, idealistic, and a bit dangerous. It is foolish to believe others won’t do things that they know will harm you, as most people are thinking only of themselves and they won’t hesitate to do what’s best for them — even at, and sometimes especially at, your expense. That’s difficult for me to comprehend since (to my knowledge) I manage to get by day-to-day without dragging other people down.

So should we join the Needers and quit giving others the benefit of the doubt? Should we let that mindset prevail? I don’t think so, and I still refuse to step on the heads of others just to get ahead. I don’t think I could be satisfied with the results, even if they were quite favorable for me. Unfortunately, that leaves me in a spot where I’ve essentially resigned myself to always coming in at second place, because inevitably someone will take advantage of my nature and use it to his own benefit. My current plan regarding this is another stupid old adage: “fool me once, shame on you; fool me twice, shame on me.” Truth is, there are still some nice folks out there who will work with you and not against you. They’re few and far between, but you can’t find them if you indiscriminately step on everyone’s head from the outset. Thus, give each person one (and only one) opportunity to reveal his true colors. After that, you’ll know what to do. The real question here is whether or not that first opportunity is worth the risk. I guess that’s what separates Needers from Greeders.

In the end, Blizzard realized the flaw in regards to Frozen Orbs and made it so that no one is allowed to roll Need anymore; no one can get an unfair advantage. That’s great for Warcraft, but what about real life?

A Glorious Dawn
1:07 AM   Sunday
February 28, 2010

Just posted my A Glorious Dawn remix.

5:25 PM   Friday
November 20, 2009

Alright, going to experiment with some “Web 2.0″ ideas. I’ve added a Facebook page here (which is nothing more than ComradeF on Facebook) and uploaded all my tracks to it… so now they’re there *and* here. I guess the benefit of the ones on Facebook is that they stream… So if you use Facebook, become a Fan for ComradeF! Coax me enough and maybe I’ll write something. =P